ghost monster card

Ghost Monster Card art by Ian Budhal

Ghost Culture, Psychology, & Lore

by Test Author

 

“Test quote.”

– Test quoter.

Culture and Psychology

Test.

Special Tactics

Test.

Qualities

Spiteful. Test.

Incorporate. Test.

Patient. Test.

Tricksters. Test.

Weaponry

Melee 1.  Cold Touch.

Melee 2. Spirit Hammer.

Ranged 1. Thrown Object.

Ranged 2. Icy Stab.

Special Units

Child Apparition. Child Apparition.  Sing, ask eerie questions.

Beast Ghost. Test.

Ruin Haunt. These Ghosts are strongly tied to place, often haunting the ruins of structures that were important to them in life.  They may move through the environment as it was in the past, pausing to open doors that no longer exist, or gliding up stairs invisible to the living eye.

Noble Spirit. Test.

Special Abilities

Intrusive Thoughts. Test.

Harrowing Nightmares. Test.

Fear. Test.

Glimpse the Past. Test.

Movement

Run. Excellent.

Climb. Excellent.

Swim. Poor.

Burrow. n/a.  As incorporate beings, Ghosts can move through solid rock.  They do not, however, leave tunnels behind.

Fly. Excellent.

Grudges

Ghosts hold onto their hatred for those who trespassed against them in life.  They may stalk PCs who remind them of past enemies, lying in wait in dark places.

 

See the full blog here.

 

© 2021 Dubious Merit Games