Ghost Monster Card art by Ian Budhal
Ghost Culture, Psychology, & Lore
by Test Author
“Test quote.”
– Test quoter.
Culture and Psychology
Test.
Special Tactics
Test.
Qualities
Spiteful. Test.
Incorporate. Test.
Patient. Test.
Tricksters. Test.
Weaponry
Melee 1. Cold Touch.
Melee 2. Spirit Hammer.
Ranged 1. Thrown Object.
Ranged 2. Icy Stab.
Special Units
Child Apparition. Child Apparition. Sing, ask eerie questions.
Beast Ghost. Test.
Ruin Haunt. These Ghosts are strongly tied to place, often haunting the ruins of structures that were important to them in life. They may move through the environment as it was in the past, pausing to open doors that no longer exist, or gliding up stairs invisible to the living eye.
Noble Spirit. Test.
Special Abilities
Intrusive Thoughts. Test.
Harrowing Nightmares. Test.
Fear. Test.
Glimpse the Past. Test.
Movement
Run. Excellent.
Climb. Excellent.
Swim. Poor.
Burrow. n/a. As incorporate beings, Ghosts can move through solid rock. They do not, however, leave tunnels behind.
Fly. Excellent.
Grudges
Ghosts hold onto their hatred for those who trespassed against them in life. They may stalk PCs who remind them of past enemies, lying in wait in dark places.
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